Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The magic of the Mistral Magus is that of wind; that of the Glacialist is of ice. She has harnessed the raw power of the weather of her adopted homeland, and in doing so become more powerful in battle than many who carry more inmpressive weapons than her small dagger. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Mistral Magus |
---|---|
Advances to: | Mistral Cryomancer |
Cost: | 45 |
HP: | 56 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Mistral Glacialist |
Abilities: |
dagger blade | 7 - 3 melee | magical | |
ice cold | 10 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 50% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 10% |
Flat | 1 | 50% |
Forest | 2 | 50% |
Frozen | 2 | 50% |
Hills | 2 | 50% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 100 | 20% |